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Infrastructure Packages

Layer: 8

PackageDescription
@web-engine-dev/asset-pipelineBuild-time asset processing pipeline for game engines. Supports importers, processors, and incremental builds.
@web-engine-dev/assetsAsync asset loading with handles, caching, and hot-reload support
@web-engine-dev/binary-compressionLZ4 WASM compression for fast runtime compression/decompression
@web-engine-dev/buildBuild orchestration for game projects with multi-platform targets
@web-engine-dev/debugDebug visualization tools with 2D/3D drawing primitives and projection support
@web-engine-dev/geometry-compressionEngine-native geometry compression with optional Draco/meshopt decoding
@web-engine-dev/hot-reloadDevelopment-time hot reloading for assets, scripts, and components
@web-engine-dev/levelLevel and world management for game development - loading, unloading, transitions, and streaming
@web-engine-dev/poolingObject pooling with generic pools, recycling, and statistics tracking
@web-engine-dev/prefabReusable entity templates (prefabs) for game engines. Supports variants, nesting, and runtime modification.
@web-engine-dev/saveSave/load system with serialization, save slots, auto-save, and cloud integration
@web-engine-dev/sceneECS-native scene serialization and loading
@web-engine-dev/storageUnified storage abstraction with OPFS, IndexedDB, and memory providers
@web-engine-dev/streamingWorld and level streaming with chunk loading for large game worlds
@web-engine-dev/texture-compressionKTX2/Basis Universal texture compression and transcoding

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