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Systems Packages

Layer: 3-5

PackageDescription
@web-engine-dev/animationAnimation system with skeletal animation, blending, state machines, and IK for web-engine-dev
@web-engine-dev/audioGame audio engine with spatial audio, buses, and adaptive music for web-engine-dev
@web-engine-dev/characterCharacter movement controllers for web-engine-dev - platformer, first-person, third-person, and top-down
@web-engine-dev/clothPosition-based dynamics cloth simulation for web-engine-dev
@web-engine-dev/destructionDestruction and fracture system with Voronoi decomposition, structural integrity, and debris management
@web-engine-dev/gestureAdvanced input gesture recognition for web-engine-dev
@web-engine-dev/inputUnified input system with action mapping for web-engine-dev
@web-engine-dev/matchmakingMatchmaking and lobby system for multiplayer games
@web-engine-dev/netcodeGame networking library with state sync, prediction, lag compensation, and rollback
@web-engine-dev/netcode-ecsShared simulation architecture bridging ECS and netcode for write-once multiplayer game logic
@web-engine-dev/netcode-serverServer-side multiplayer game framework for @web-engine-dev
@web-engine-dev/physics2d2D physics engine with collision detection, rigid body dynamics, and constraints for web-engine-dev
@web-engine-dev/physics2d-rapierRapier 2D physics adapter for web-engine-dev - high-performance WASM physics backend
@web-engine-dev/physics3dReference 3D physics implementation (use physics3d-rapier for production)
@web-engine-dev/physics3d-rapierRapier 3D physics adapter for web-engine-dev - high-performance WASM physics backend
@web-engine-dev/ragdollRagdoll physics system with animation blending for web-engine-dev
@web-engine-dev/spatialSpatial partitioning data structures with Quadtree, Octree, BVH, and spatial hashing for web-engine-dev

Proprietary software. All rights reserved.